3D game textures : create professional game art using photoshop / Luke Ahearn
By: Ahearn, Luke.
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Item type | Current location | Call number | Copy number | Status | Date due | Barcode |
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Main Library English General Book, Fl.4 | QA76.76.C672 A285t 2016 (Browse shelf) | 1 | Available | 10000000190438 |
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QA76.76.C65 M35w 2009 Writing compilers and interpreters : | QA76.76.C65 S656s 2011 Software build systems : | QA76.76.C672 A285t 2012 3D game textures : | QA76.76.C672 A285t 2016 3D game textures : | QA76.76.C672 A285t 2017 3D game environments : | QA76.76.C672 A32p 2004 Programming role playing games : | QA76.76.C672 A372b 2012 Beginning ios game development / |
Includes index
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors - - Game effects -- Normal maps and multi-pass shaders
MESIENCE 1,935 ฿
VTLS_PO 3340
old-matrix-bibnumber 19769 19769
Uploaded to Union Catalog Y18 M05 D01 EN
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