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3D game textures : create professional game art using photoshop / Luke Ahearn

By: Ahearn, Luke.
Material type: materialTypeLabelBookPublisher: Boca Raton : CRC Press, Taylor & Francis Group, 2016Edition: 4th ed.Description: xix, 391 p. : ill. col.ISBN: 9781138920064.Subject(s): Computer games -- Programming | Computer graphics | CSBE CEBE ITBECall number: QA76.76.C672 A285t 2016
Contents:
The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors - - Game effects -- Normal maps and multi-pass shaders
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Item type Current location Call number Copy number Status Date due Barcode
General Book General Book Main Library
English General Book, Fl.4
QA76.76.C672 A285t 2016 (Browse shelf) 1 Available 10000000190438

Includes index

The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors - - Game effects -- Normal maps and multi-pass shaders

MESIENCE 1,935 ฿

VTLS_PO 3340

old-matrix-bibnumber 19769 19769

Uploaded to Union Catalog Y18 M05 D01 EN

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