Normal view MARC view ISBD view

3D game environments : create professional 3D game worlds / Luke Ahearn

By: Ahearn, Luke.
Material type: materialTypeLabelBookPublisher: Boca Raton, FL : CRC Press, Taylor & Francis Group, 2017Edition: 2nd ed.Description: xxx, 331 p.ISBN: 9781138920026 (pbk.).Other title: Three-dimensional game environments.Subject(s): Computer games -- Programming | Computer graphics | Three-dimensional display systems | Virtual reality | MTBE ITBE CSBE SEBECall number: QA76.76.C672 A285t 2017
Contents:
Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World -- Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior -- Normal Maps and Multipass Shaders.
Tags from this library: No tags from this library for this title. Log in to add tags.
    average rating: 0.0 (0 votes)
Item type Current location Call number Copy number Status Date due Barcode
General Book General Book Main Library
English General Book, Fl.4
QA76.76.C672 A285t 2017 (Browse shelf) 1 Available 10000000189093

Includes index

Ch. 1. Orientation to Game World Optimizations -- Ch. 2. 3D Concepts -- Ch. 3. Shaders and Materials -- Ch. 4. Planning the Low Polygon Urban Environment -- Ch. 5. Modeling the Large Urban Environment -- Ch. 6. Texturing the Large Urban Environment -- Ch. 7. Introduction to Natural Environments -- Ch. 8. Terrain -- Ch. 9. Filling the World -- Trees, Plants, Rocks, Water, and Sky -- Ch. 10. Modeling and Texturing the Jungle Base -- Ch. 11. Focus on the Futuristic Interior -- Normal Maps and Multipass Shaders.

KNS-BOOK 2,580 ฿

VTLS_PO 3295

old-matrix-bibnumber 19211 19211

Uploaded to Union Catalog Y18 M03 D21 EN

There are no comments for this item.

Log in to your account to post a comment.

Powered by Koha